Stick Ranger ver18.3

Yay!  New weapons!  Here we go…

 

Sonic Cestus-  It’s an upgraded version of the Sonic Claw, sporting more damage and I think more range.

Frozen GreatSword-  An upgrade to the last frozen sword, however this one throws out freezing icicles that do more damage.

Hell Fire Shot-  When the arrows from this weapon hit enemies, they turn into fire spears.

Thunderbolt-  Throws an orb outwards that creates a pillar of light.  This pillar deals incredible damage.

Power Rod-  The power staves are in my opinion the worst weapons for the Priest, and this is just an upgraded version of that.

Homing Laser Wave-  This weapon is fun.  It fires several waves that fly all around the screen.  They sort of home.

Explosion Morning Star-  Yeah!  Another explosion weapon!  This one is simply more powerful.

Charge God-  Another upgrade to my favorite weapon type for the Angel.  It summons a cloud to deal damage.

Rhythm Editor ver1.1

A very simple update today.  They added two new features of Rhythm Editor.  The first is the ability to select a certain block on the screen and edit when it plays.  This is actually something I sort of wanted, and it’s implemented very well.  Secondly, is the ability to move and drag blocks.  Very nice, since there’s always the threat of a misclick.

 

http://dan-ball.jp/en/javagame/rhythm/

Rhythm Editor ver1.0

So today we have an interesting.  Earlier this week I posted a poll asking what people think the next update was going to be.  And apparently the majority of us were wrong.  What they actually created was a whole new game.  One in which you play around with sound and create rhythm.

The game gives you 16 instruments to choose from, and you place boxes that emit sounds when you hold your mouse on them.  The sounds are really easy on the ears and fun to play around with.

I can’t wait to see what else they can add to this.

 

Try it yourself:  http://dan-ball.jp/en/javagame/rhythm/

Stick Ranger ver18.2

Today they added the 7th level of cards to the game.  These were given to some monsters (mostly bosses) that prior did not drop items.  Some of these are really good.  Many of them are your typical upgrades.  The two I find the most notable were the Bullet’s Card 7, which increases the projectiles you fire by 150%, and the Quick’s Card 7, which decreases you agility by 60%.

Stick Ranger ver18.1

Sorry, but I’m going to keep this one brief since I’m very busy this weekend.  There’s a new set of jewels this week, all of which can be found in Hell 7 & Hell 8.  They’re all basic upgrades to the previous jewels, which is great!  I did notice an odd discrepancy between what the Book says each monster drops, and what they actually drop, but after resetting the game a few hours later it seems to have fixed itself.

 

Play it yourself here:  http://dan-ball.jp/en/javagame/ranger/

Stick Ranger ver18.0

Another Stick Ranger update.  This time they added a new set of crystals to the game.  The Black/Silver/Red/Yellow/Purple Crystals have all received a 7th level, and they’re pretty cool.

Unfortunately there really isn’t much to say on this one.  They’re just better versions of the crystals.  The most notable thing to me was that they were all found in Cavern 7 and 8, so it appears that they might not be done adding new items to old areas.  That’s pretty much is though.  A simple but nice update!